In groups of 8 we reimagined what a chair could be represented as. The affordances of this object were considered heavily within this brief. Each one of us used 11 images of a chair to create an animation with. In the end we had a 360° video panning around a chair which had many unique sections as everyone in the group created it differently. For my perspective of the chair I created a glitch effect using a VHS video effect and distorted scans of the chair. I also experimented heavily with the scans as seen below.